Riot Games Quietly Developing League of Legends Action RPG

March 28, 2026 · admin

Riot Games seems to be developing a League of Legends action RPG behind closed doors, according to newly discovered job listings posted to the company’s careers page. Two contract positions at Riot’s Shanghai studio—one for a Combat Game Designer and another for a CG animator—indicate an early-stage project is taking shape, with both roles highlighting familiarity with the League of Legends IP as a desirable qualification. Neither listing officially names the project, but the emphasis on action gameplay mechanics and Runeterra expertise strongly indicates the title will be situated in the League universe. The discovery comes as Riot keeps broadening the franchise beyond its original MOBA roots, having recently recruited Raymond Bartos, a former World of Warcraft lead producer, to oversee its long-delayed League MMO.

Shanghai Studio’s Confidential Initiative Comes to Light

The two contract listings discovered on Riot’s careers page reveal tantalising details about the Shanghai studio’s secret project. The Game Combat Designer role specifically seeks someone with extensive knowledge of action games and action RPGs, with particular emphasis on developing engaging combat experience, responsive controls, and advanced AI systems. This suggests Riot is building something technically complex from the ground up, using Unreal Engine as the development platform. The posting indicates the team is still in early stages, continuously refining fundamental mechanics rather than polishing an established base.

Alongside the design position, Riot is recruiting a CG animator experienced in stylised character work—a recruitment decision that hints at the artistic trajectory the project may take. Given League of Legends’ unique visual aesthetic, this animator would probably help create a unified visual approach for the action RPG. Whilst contract roles at this developmental stage generally indicate projects remain some distance from launch, the pairing of these roles suggests Riot has invested significant effort to investigating what an action-focused League experience might entail. The hiring strategy indicates the studio is assembling a dedicated, albeit small, core team to test and refine core gameplay concepts.

  • Combat Game Designer role concentrates on action-RPG systems development
  • CG animator contributes stylized character animation expertise to project
  • Early-stage R&D indicates considerable time remains before potential release
  • Unreal Engine chosen as main development platform for title

Combat Design and Technical Requirements

What the Vacancies Indicate

The Combat Game Designer job listing offers crucial insight into the project’s mechanical ambitions. Candidates must demonstrate extensive knowledge in action games and ARPGs, with particular emphasis on crafting satisfying combat feel—a hallmark of acclaimed games in the genre. The role explicitly requires developing and refining on combat systems from scratch using Unreal Engine, suggesting Riot intends to develop something fundamentally distinct from League of Legends’ turn-based MOBA mechanics. The emphasis on AI development indicates the studio is designing advanced enemy AI systems, possibly intended for single-player and co-operative experiences rather than purely competitive gameplay.

The specification details presented within the listings illustrate a methodical, systems-focused production strategy. Candidates are required to work within a compact, nascent team where individual contributions carry substantial weight. The focus on “combat feel” rather than merely mechanical balance suggests Riot prioritises user experience and feedback—qualities essential to modern action RPGs. This hiring strategy indicates the Shanghai studio is avoiding hasty moves toward production but rather dedicating resources to prototyping and validating fundamental gameplay mechanics before expanding operations further.

  • Deep expertise in action and ARPG design mechanics needed
  • Combat sensation and player feedback given priority over mechanical balance
  • Development of AI systems indicates likely single-player or co-op emphasis
  • Unreal Engine selected as main development engine
  • Early prototyping stage suggests considerable time before market launch

Expanding the League of Legends World

Riot Games has long positioned League of Legends as the cornerstone of an extensive multimedia franchise, yet the company’s gaming ambitions have historically centred on the original MOBA title itself. The announcement of a undisclosed action RPG project in development marks a significant shift in strategy, suggesting Riot plans to diversify its game catalogue across different gameplay styles rather than depending exclusively on League’s esports infrastructure. This approach mirrors successful franchises like The Elder Scrolls or Final Fantasy, where a main entry coexists alongside supplementary titles that delve into different gaming experiences. By producing an ARPG set within Runeterra, Riot can tap into the deep storytelling and established character base whilst attracting players who prefer single-player or co-operative experiences over competitive online play.

The scheduling of these advancements is especially significant given Riot’s extensive franchise growth plans. Alongside the action role-playing game project, the company has committed substantial resources in the long-in-development League of Legends MMO, hiring Raymond Bartos from World of Warcraft to expedite the production process following a major overhaul in 2024. This dual-track approach suggests Riot is chasing an expansive vision for Runeterra’s interactive landscape. Rather than going head-to-head with one another, these endeavours appear designed to serve different market segments—the MMO catering to persistent-world enthusiasts whilst the ARPG appeals to players pursuing narrative-driven action experiences. Together, they represent Riot’s most aggressive expansion of the League franchise beyond its MOBA origins.

Project Type Current Status
League of Legends ARPG Early-stage R&D at Shanghai studio
League of Legends MMO Active production with new leadership
Original League of Legends MOBA Ongoing development and seasonal updates
Runeterra IP Expansion Multiple projects across different genres

Timeframe and Growth Prospects

Whilst the position listings reveal tantalising evidence of the ARPG’s existence, Riot Games has maintained strict silence about an formal reveal or availability date. The contract positions posted to the company’s careers page point to the project continues in foundational development stages, indicating it could be years distant from launch. Industry observers versed in game development cycles observe that hiring for essential positions such as Combat Game Designer typically signals the early phases of production rather than an imminent release. This deliberate approach allows Riot to establish robust combat mechanics and gameplay systems ahead of growing the team further, a sensible approach given the demanding market of action RPGs.

The Shanghai studio’s contribution in this endeavour reflects Riot’s international development framework and the studio’s established track record in developing immersive gameplay. By situating the ARPG project at this facility rather than concentrating resources at a single headquarters, Riot showcases its commitment to distributed development practices that have produced successful outcomes across its portfolio. The company’s experience developing League of Legends suggests players can expect a polished, technically proficient offering whenever the ARPG eventually emerges. However, with the MMO also requiring substantial investment and focus, the ARPG could not launch until 2027 or later, contingent upon development milestones and Riot’s internal priorities.

What Participants Should Anticipate

Should the ARPG achieve completion, players can look forward to a solo or multiplayer cooperative action experience set within the expansive universe of Runeterra, drawing upon the world’s existing lore and beloved champions. The focus on stylised character work and combat feel suggests Riot seeks to create visceral, skill-based gameplay rather than a standard dungeon crawler. Fans of character-rich action titles and those looking for a different flavour of League engagement may consider the ARPG especially compelling, offering an departure from the competitive online multiplayer focus that has defined the franchise from the beginning.